Clc domains wich 2 to choose ?
Just wanted to see wat kinda different domains some others had put together to create room in their spellbook by being able to cast some spells at lower lvls. made use of new spells granted from their...
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Plant and Trick for a support/picker and for damager/back up support type some that are nice are war, strength, healing domains. OMG...Bug a support? better bring more harps and scrolls
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Trickery for the skill boosts and impinvis but not sure wat id do with the Plant. Thought Protection was nice to gain energy buffer, had Evil and Magic in mind just to take up room for lower lvl slots...
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plant honestly is usually for the ability to cast barks -- it'll end up saving you an ammy slot yourself so you can get a wis ammy instead of ac. yea bugs a support? fat chance.
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Plant is definately nice if you wish to use a +6 wisdom ammy if u are full support. I use STR/trickery on my fauxpickers (though Tant has plant) my 25 cap (cleric20/fighter4/rogue1) is str/trickery...
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The Bug support survival kit is a numbers game: 2000 for heal kits, critical potions 1700 for misc buff pots you will need when he forgets to buff you 100 xp he will get from rezzing you 43 the skill...
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I am not toooooo familiar with the history, but why is everyone joking about him being a support? I took the support role pretty well with Picker D'Nose (I have been told) and would hate to find out...
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Bug has a toon named Afkur (a.f.k er).... because he is AFK alot... this is not ment to disuade anybody from playing a support, but it's hard to heal when you have to leave the riad in the middle to...
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Hah i dont think anyone would take me serious as a support anyhow. Im against takin plant since i dont wanna rely on too much ac that dispellable, also not thinking about going monk thought it would...
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I always take trickery... then plant - for support builds war - for battle clerics. I've experimented with things like healing/strength but not impressed(check the bonus on strength, useless on a...
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I agree that plant and trickery are the most widely useful for support clerics, and war is a good choice for the battle clerics. -moorewi
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Strength is not for the strength boost, but for the Divine power one spell level sooner. opens up more spell slots for supporting, if you are not a high wis cleric, such as a battle/support...
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Well, I don't make many clerics, but when I do I like to play support. I'm not the best at buffing, but I'm pretty good at healing during battle. So when building such a cleric, I often take Healing...
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Geez if yer a gonna do that why not just build a cleric/druid/monk.. max wisdom and heal away. They ain't great for healkillin'.. but they do get lots of heals
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I did that... I think I had 70 max heals in total, or something ridiculous (I took heal domain and trickery, since you get bark from druid). Also a nice dragon shape to fall back on, or for general...
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I did the druid / cleric healer thing too i got complaints not only about my sr but also about my 2d6 flame which i didnt shake off till 38th level! I think plant is massively overrated. good for a...
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War is also nice for aura of vitality, level 7, +4 str/dex/con for everyone.
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